Video & Electronic Games

ZX Spectrum Games Code Club: Twenty fun games to code and learn

Gazzapper Press - Contains 20 games specifically created for this book, from retro Arcade classics to more wacky game ideas. The book does not need to explain every single line of code, but rather summarises key components and newer sections for each game. Learn to create a simple game loops and to create graphics with binary.

Zx spectrum next computer coming soonWindows using free emulatorsInternet Browser emulators: Chrome / FF etc. Mac using free emulatorschromebookoriginal zx spectrumrecreated zx spectrum Android / iOSLinux FuseRaspberry Pi FuseTablet: Android / iOS iPad Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'.

ZX Spectrum Games Code Club: Twenty fun games to code and learn - This keeps the process fun and engaging. Learn simple coding for games in BASIC. Ideal for steM coding activities for kids and adults. Many emulators to choose from: ZX Spin, Marvin, Fuse, Spectaculator, Speccy, etc. If you have a stem or steam event then why not bring the fun of Retro Coding to it. Other compatible clones of zx spectrum: ts2048, ts2068, TK90X, CZ-2000, Hobbit, Didatik, Pentagon, plus many more.

Tags: coding, game programming, coding games, coding for kids . This kindle version of the book is ideal for retro ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. So type in a game listing and have some fun! includes: ZX Breakout, MiniPong, Battleship War, Astral Invaders, Takeaway Ted, Flappy Bird, Tic Tac Toe and many more.

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Retro Game Dev: C64 Edition

RetroGameDev - Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware. Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about:6502 Assembly LanguageCommodore 64 HardwareCBM Prg Studio I.

Retro Game Dev: C64 Edition - D. E. Vice commodore emulatorhardware and software spritesSID Chip Audio EffectsSprite Character AnimationBackground Screen DesignAnd much more…Downloads and discussion forum available at www. Retrogamedev. Com. Paperback: B/W Interior. Kindle: Color Interior. Please note:1 the development environment used is for Microsoft Windows ONLY.

2 the kindle version is 'print replica' and will NOT work on eReaders. It will only work on tablets, Kindle Fires, phones, Kindle Reading apps etc.

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The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more Video Gaming Book

Gazzapper Press - It is november 1983 and young billy Twist and his friends are about to discover the exciting new world of microcomputers and video games. Take a trip into the 80s world of micros, 80s pop culture, and classic video games in a story for 8-bit micro fans and geeks. An age of wonder for teens and adults alike.

Billy and friends start their journey, deal with bullies, but run into some obstacles as they try to setup a computer gaming club, experience new computers and try to make some money to buy even more games!Billy is a typical kid growing up in the 80s - the age of the microcomputer. A nostalgic story of zx spectrum, BBC, Amstrad, Commodore 64, and Atari micros.

The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more Video Gaming Book - If i didn’t grow up in the 80s i would be jealous of everyone that did – because the 80s rocked!A time when Arcades were a right-of-passage, and gaming was a social experience enjoyed with your friends. A time before Minecraft or Fortnite, a time of discovery. A book for video game fans and geeks - a snapshot into 80s video game history in UK and beyond.

Tags: retro gaming book, classic gaming, geek diary, games nostalgia, 80s books, minecraft, video game books, video game stories, classic arcade games, pop culture, atari.

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Designing Video Game Hardware in Verilog

- This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards.

You'll use the 8bitworkshop. Com ide to write verilog programs that represent digital circuits, and see your code run instantly in the browser. List of chapters:boolean logicdiscrete hardwareclocks and flip-flopshdl hardware description languageintro to verilogthe 8bitworkshop idea simple clock dividera binary countervideo signal generatorA Test PatternDigitsScoreboardA Moving BallSlipping CounterRAMTile GraphicsSwitches and PaddlesSpritesBetter SpritesRacing GameSprite RotationMotion VectorsTank GameShift RegistersSound EffectsTilemap RenderingScanline Sprite RenderingThe ALU: Arithmetic Logic UnitA Simple CPUA Configurable AssemblerRacing Game With CPUA 16-bit CPUFramebuffer GraphicsA Programmable Game SystemA Demo ProgramPractical Considerations for Real HardwareFPGA ExamplesAppendix A: Verilog ReferenceAppendix B: Troubleshooting.

Designing Video Game Hardware in Verilog - We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles.

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The ZX Spectrum on Your PC

Colin Woodcock - For the pc in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum.

The ZX Spectrum on Your PC - . Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is.

On your pc!new revised Second Edition includes emulating the Spectrum on your mobile device. In no time at all, you'll find yourself enjoying all the old games and activities of your youth.

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Making Games for the Atari 2600

Puzzling Plans LLC - We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!list of chapters:introduction to 6502the 8bitworkshop idevcs memory mapwriting your first assembly codepainting on the crtplayfield graphicsplayers and spritescolor spritessprite fine positioningplayer/missile GraphicsThe SetHorizPos SubroutineJoysticks and SwitchesIndirect AddressingA Complex Scene, Part IA Complex Scene, Part IINUSIZ and Other DelightsScoreboardCollisionsAsynchronous Playfields: BitmapAsynchronous Playfields: BricksA Big 48 pixel SpriteTiny TextSix-Digit ScoreboardA Big Moveable SpriteSprite FormationsAdvanced Timer TricksMultispritesRandom Number GenerationProcedural GenerationDrawing LinesThe Sound and MusicPseudo-3D: Sunsets and Starry NightsPseudo-3D: Driving Down the RoadBank SwitchingWavetable AudioPaddlesIllegal OpcodesTiming AnalysisMaking GamesTroubleshootingAppendix A: VCS Memory MapAppendix B: VCS ColorsAppendix C: 6502 OpcodesAppendix D: 6502 Instruction Flags .

Making Games for the Atari 2600 - Use our web-based ide to write 6502 assembly code, and see your code run instantly in the browser. The atari 2600 was released in 1977, cycle counting, players, collisions, scanlines, missiles, pseudo-3D, NTSC frames, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, procedural generation, and more.

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The Story of the ZX Spectrum in Pixels The Story of the ZX Spectrum in Pixels Book 1

Fusion Retro Books - The Story of the ZX Spectrum in Pixels The Story of the ZX Spectrum in Pixels Book 1 - A great item to any gamer's retro collection. There are over 75 games remembered via double page spreads, each with a review and accompanying artwork. The book also boasts over 20 memoirs from those who wrote the games for the Sinclair machine including one from Rick Dickinson who designed all the Sinclair computers.

. The story of the zx spectrum in pixels', is a 236 page, high quality book that celebrates the Sir Clive Sinclair's ZX Spectrum computer.

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Programming FPGAs: Getting Started with Verilog

McGraw-Hill Education TAB - You’ll get start-to-finish assembly and programming instructions for numerous projects, a timer, including an LED decoder, a tone generator—even a memory-mapped video display! The book serves both as a hobbyists’ guide and as an introduction for professional developers. Take your creations to the next level with fpgas and Verilog This fun guide shows how to get started with FPGA technology using the popular Mojo, Papilio One, and Elbert 2 boards.

Programming FPGAs: Getting Started with Verilog - Written by electronics guru simon monk, easy-to-follow examples, Programming FPGAs: Getting Started with Verilog features clear explanations, and downloadable sample programs. Explore the basics of digital electronics and digital logic• examine the features of the mojo, papilio one, and elbert 2 boards• set up your computer and dive in to Verilog programming• Work with the ISE Design Suite and user constraints files• Understand and apply modular Verilog programming methods• Generate electrical pulses through your board’s GPIO ports• Control servomotors and create your own sounds• Attach a VGA TV or computer monitor and generate video• All source code and finished bit files available for download.

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Indie Games: From Dream to Delivery

Sausalito Media LLC - He will show you a step by step method, proven techniques, and pitfalls to avoid… It makes no false promises. Then we’ll use your unique personal responses to build the customized roadmap you need to turn your indie game into reality. Techniques to use, traps to avoid, terminology to understand. I’ll be recommending it to all of my students with indie dreams.

Prof. It builds a bridge between books on game development and 'How to Start Your Own Business' books. Daglow brings you his years of experience in game design and development in a straightforward and comprehensive guide. Learn from the master. Jeff braun, co-founder of Maxis Sim City, The Sims"I was impressed with the organizational wisdom.

And how to fit it all into your life without damaging your relationships or your future. Never started a business? We’ve got it covered. From the creator of the emmy® winning Neverwinter Nights™"Don Daglow has survived 40+ years creating games and always retained his positive attitude. I wish that i had been able to read this book 30 years ago.

Indie Games: From Dream to Delivery - Chris crawford, pioneering game designer and founder of the Game Developers Conference"Indie Games: From Dream to Delivery should be on the desk of everyone who’s considering an indie game company. Honors for don daglow's from dream to delivery books: winner, book excellence awards | finalist, 2018 foreword indies book of the year awards | finalist, 2019 Independent Press Book Awards | Finalist, 2019 National Indie Excellence Awards | Finalist, 2019 Next Generation Indie Book Awards | Finalist, CIPA EVVY AwardsA Step-by-Step Master Class for Indie Game Designers and Programmers.

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Making 8-bit Arcade Games in C

Puzzling Plans LLC - Making 8-bit Arcade Games in C - Learn how to reprogram golden age 8-bit arcade games with your own game! we'll learn about the C programming language and compile code for the Z80 CPU, Williams Defender, targeting these platforms: Midway 8080 Space Invaders VIC Dual Carnival Galaxian/Scramble Namco Atari Color Vector, Robotron. We'll describe the video and sound hardware for each platform, and make some simple games.

You can use the 8bitworkshop. Com ide to compile your C programs and play them right in the browser! .

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Game Programming Patterns

Genever Benning - You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. The biggest challenge facing many game programmers is completing their game. Game programming Patterns tackles that exact problem.

Game Programming Patterns - Most game projects fizzle out, overwhelmed by the complexity of their own code. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.

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