Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time

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Focal Press #ad - It uncovers the details behind the consoles, handhelds, computers, and arcade machines that made videogames possible. Vintage game consoles tells the story of the most influential videogame platforms of all time, Sega Genesis, Game Boy, Nintendo Entertainment System, Commodore 64, Sony PlayStation, including the Apple II, and many more.

A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth.

Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time #ad - Pitre. Drawing on extensive research and the authors' own lifelong experience with videogames, history, fan community, Vintage Game Consoles explores each system's development, its most important games, and information for collectors and emulation enthusiasts. Of course, many other platforms - and games - are also discussed along the way, as are some of the variations from other regions outside the North American focus of the book.

. The main platforms covered are: arcade, commodore amiga, playstation, super nes, colecovision, gameboy, sega genesis, Atari 2600 VCS, Nintendo 64, PC Windows computers, PC DOS computers, Apple II, Xbox, Commodore 64, PlayStation 2, Mattel Intellivision, NES, Atari 8-bit, Dreamcast, and GameCube. He's the producer of the "matt Chat, " a weekly YouTube series featuring in-depth interviews with notable game developers.

Cover art is by homebrew artist, and is inspired by classic videogame magazine, Nathan Strum, Electronic Games.

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A Commodore 64 Walkabout

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Robinson Mason #ad - Open the door to your retro computing adventure! The Commodore 64 is alive and well in a thriving community of enthusiasts. Updated for 2012 with additional content including a new chapter introducing programming, the second edition of this book is your gateway to understanding and enjoying the C64 scene today whether it be through emulation or original hardware.

With tutorials, reviews, or perhaps create your own? whether you are a newcomer to the still active commodore scene, or someone who owned a C64 back in the 80s or 90s who would simply like to play an old game once again, and links galore, personal stories, the wide world of the C64 is at your fingertips!Have you ever wanted to know more about the Commodore 64 and how you can enjoy the thousands of programs developed for it, interviews, this book will set you on the right path.

A Commodore 64 Walkabout #ad - Squarely targeted at the c64 novice, but with plenty for veterans as well, A C64 Walkabout discusses the old and the new, with reviews of great old games and information on new products still being developed for the C64 and VIC-20 home computers of the 1980s.

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Art Of Atari

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Dynamite #ad - Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. Atari is one of the most recognized names in the world. In addition to hundreds of games created for arcades, original artwork was specially commissioned to enhance the Atari experience, and computers, home video systems, further enticing children and adults to embrace and enjoy the new era of electronic entertainment.

Conte. Thanks to art of atari, not any more!" -- from the Afterword by Robert V. Whether you're a fan, enthusiast, collector, soon to be a motion picture directed by steven spielberg: "for me, or new to the world of video games, this book offers the most complete collection of ATARI artwork ever produced! Includes a special Foreword by New York Times bestseller Ernest Cline, author of Armada and Ready Player One, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age.

Art Of Atari #ad - Art of atari is the first official collection of such artwork. Sourced from museums and private collections worldwide, and more! art of ATARI includes behind-the-scenes details on how dozens of games featured within were conceived of, this book spans over 40 years of the company's unique illustrations used in packaging, illustrated, advertisements, catalogs, approved or rejected, and brought to life.

Having worked in the entertainment field as a consultant in Pop Culture, I have seen with my own eyes the destruction of original assets in favor of digital conversions to save corporations time and money on long-term storage. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well.

From the Foreword by Ernest Cline.

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The 100 Greatest Console Video Games

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Schiffer Publishing #ad - This pivotal period was marked by the introduction of the indispensable atari 2600, the unleashing of the underrated Vectrex, Odyssey2, plus the rebirth of the industry through Nintendo’s legendary juggernaut, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, and Intellivision, the NES.

Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. There have been many top 100 books before, but rarely one like this. Whether you’re young or old, new to the hobby or a hardcore collector, this book will introduce you to or remind you of some of the greatest, most historically important games ever made.

The 100 Greatest Console Video Games #ad - This book celebrates the very best of the interactive entertainment industry’s games from this highly crucial, fondly remembered decade. Each game’s entry features production history, comparisons to other games, quotes from industry professionals, critical commentary, gameplay details, and more.

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Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. 2

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#ad - Covered games include golden era arcade classics like pengo, ranging from their classics like monaco gp and turbo, Zaxxon, and Flicky; their racing titles, Ninja Princess, up through Hang-On and Rad Mobile; beat-em-ups like My Hero and Arabian Fight; the origins of Sega's super scaler line with Subroc 3-D and Buck Rogers and the Planet of Zoom; overlooked classics like Spatter, Congo Bongo, Bonanza Bros.

And aurail; and the long forgotten Sonic the Hedgehog arcade game! Get ready to re-enter the world of Sega! The long-awaited Sega Arcade Classics Vol. 2 delves deep into the vaults of sega's most obscure titles, running from the late 70s and their discrete logic boards, though the games released on the 2D powerhouse System 32 arcade board.

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Classic Video Games: The Golden Age 1971–1984 Shire Library USA

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Shire Publications #ad - But as quickly as the form took flight it began to change with the advent of hand-held games and more sophisticated home-gaming. Brian eddy here traces the evolution of arcade video games, giving readers an inside look at the stratospheric rise-and transformation-of the industry. In the early 1970s, space invaders, asteroids, video arcade games sprung to life in the form of Pong, and Pac-Man, and if you were lucky enough to have an Atari system you could play Frogger or Galaga at home.

By the 1980s, arcade and video games were entrenched as a pop culture phenomenon and were ubiquitous.

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