The Ultimate Guide to Amiga PD Games: The very best Shareware and Public Domain games for the Commodore Amiga

The best selling amiga 500 model was released in 1987 and its popularity led to hundreds if not thousands of public domain PD and shareware games being released, with many titles being superior to their commercial rivals. Despite its untimely bankruptcy in 1994, the commodore range of Amiga computers still prove a popular choice of hardware for bedroom programmers to create games on with some still developing software for release in 2014.

This book showcases the very best of these games as well as those released on Commodore's financially doomed successor, the Amiga 1200 Contained within the pages of this book are 200 mini reviews of arcade perfect conversions, high quality point and click adventures, classic beat em ups, adrenaline pumping shooters and charming 2D platform games.

There are also many innovative titles which could only be found within the PD / shareware market, such as Jeff Minter's Revenge of the Mutant Camels, where you control a camel firing at exploding sheep and skiing kangaroos. The book also contains two exclusive interviews with Amiga shareware programmers David Cruickshank and Michael Welch, the talent behind shareware classics Alien Fish Finger and Scorched Tanks.

For amiga fans, this book is must have reference book providing key information on over twenty five years of shareware / PD releases. For those interested in gaming generally the book contains a rich history of games, many of which have been developed and transported to modern technology, especially the booming mobile phone game market.

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A Commodore 64 Walkabout

Updated for 2012 with additional content including a new chapter introducing programming, the second edition of this book is your gateway to understanding and enjoying the C64 scene today whether it be through emulation or original hardware. With tutorials, interviews, reviews, and links galore, the wide world of the c64 is at your fingertips!have you ever wanted to know more about the Commodore 64 and how you can enjoy the thousands of programs developed for it, or someone who owned a C64 back in the 80s or 90s who would simply like to play an old game once again, or perhaps create your own? Whether you are a newcomer to the still active Commodore scene, personal stories, this book will set you on the right path.

Squarely targeted at the c64 novice, a c64 walkabout discusses the old and the new, but with plenty for veterans as well, with reviews of great old games and information on new products still being developed for the C64 and VIC-20 home computers of the 1980s. Open the door to your retro computing adventure! The Commodore 64 is alive and well in a thriving community of enthusiasts.

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Speccy Nation

The british games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history. And it all started here. Welcome to the Speccy Nation. Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming.

Thirty years ago, a little computer with rubber keys, a handful of colours and a squawking soundbox changed the world. The zx spectrum inspired a generation not only to play games, but to create them. Free from the pressure of today's global markets and blockbuster budgets, eager young coders gathered in bedrooms and offices above shops to see what these "computer games" could do.

The result was a flood of games with a unique British flavour that has never been equalled. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s. Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.

Includes a foreword by Your Sinclair's Phil "Snouty" South.


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Diary Of An 80s Computer Geek: A Decade of Micro Computers, Video Games & Cassette Tape

The 1980s were certainly loud, often garish and utterly fabulous - no matter how embarrassing the outfits were. There are so many elements, if not the greatest, but one of the greatest contributions, which made the 80s a truly great decade, is the mass introduction of affordable 8-bit home micro computers.

These curious machines of geekdom changed the way we regarded computers and technology. From bright colours and big hair to synthesized songs and day glow wardrobes. No longer were they the sole perverse of tweed jacket clad scientists sporting unruly beards, micro computers were now forming a staple inventory in millions of homes.

Much of the technology that we enjoy today, all of which are often taken for granted, notebooks, gaming consoles and smart phones, tablets, such as desktop computers, can be traced back to this innovative decade. If you were a child of the 80s and remember the joy of receiving your very first home computer or maybe a young adult who fondly remembers the excitement, then you will appreciate this unabashed reminiscence of a simpler time whose adolescent technological was on the cusp of great advancements.

This book is intended as celebration and reflection of all the computer technology that made the 80s such a wonderful, teenaged computer geek who experienced and enjoyed every ground breaking moment, pioneering period and follows the journey of a self confessed, including publishing his own software.

10 print “the 80s are fab!”20 goto 10runauthor's comments:The current edition is dated 31st January 2016 and has been edited based on customer feedback.


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The ZX Spectrum Book

Simply, imagine’s Book series is the ultimate consumer companion. Offering a complete advisory service for enthusiasts with a wide range of experience, Imagine’s acclaimed Book series is the indisposable solution for anyone who wants to get more from their new passion. Packed with industry insight and amazing facts related to this iconic console, The ZX Spectrum Book is the ideal resource for all retro lovers.

Comprehensive, accessible and stylish, Imagine's Book series provides readers with expert advice on a range of cutting-edge consumer products. This essential guide to the ZX Spectrum is the perfect trip down memory lane. Relive some of the classic games such as Turbo Esprit, Feud and Head Over Heels, plus in-depth interviews with some of the legendary games developers including Imagine Software.

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The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world

Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Inside, addictive, and as mesmerizing as the games it chronicles, and rebirth of sega ·and much more! entertaining, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, this book is a must-have for anyone who's ever touched a joystick.

From the Trade Paperback edition. And author and gaming historian Steven L. Through meticulous research and personal interviews with hundreds of industry luminaries, and Pac-Man helped create an arcade culture that defined a generation, Nintendo, and how today's empires like Sony, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games.

Inside the games you grew up with but Never ForgotWith all the whiz, pop, bang, and shimmer of a glowing arcade. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. The ultimate history of video games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them.

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