Video & Electronic Games

The Nostalgia Nerd’s Retro Tech: Computer, Consoles & Games

Ilex Press - Remember what a wild frontier the early days of home gaming were? manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, consoles, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, and games was genuinely unlike anything the tech world has seen before or since.

This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

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The Game Console: A Photographic History from Atari to Xbox

No Starch Press - The game console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U. Throughout the book, you’ll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history’s most iconic video game systems.

. You’ll start your journey with legendary consoles like the Magnavox Odyssey, Nintendo Entertainment System, Atari 2600, and the Commodore 64.

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The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world: from Pong ... touched our li ves and changed the world

Three Rivers Press - The ultimate history of video games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years.

Through meticulous research and personal interviews with hundreds of industry luminaries, Nintendo, Centipede, and how today's empires like Sony, you'll read firsthand accounts of how yesterday's games like Space Invaders, and Pac-Man helped create an arcade culture that defined a generation, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games.

The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world: from Pong ... touched our li ves and changed the world - Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Inside the games you grew up with but Never ForgotWith all the whiz, pop, bang, and shimmer of a glowing arcade. Inside, fall, and rebirth of sega ·and much more! entertaining, you'll discover:·the video game that saved nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

From the Trade Paperback edition. And author and gaming historian Steven L.

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Classic Home Video Games, 1985-1988: A Complete Reference Guide

McFarland - A follow up to 2007's classic home video games, 1972-1984, this reference work features write-ups for EVERY U. S. Released game for the nintendo NES, the Atari 7800, and the Sega Master System. Video game entries include publisher/developer data, typically, gameplay information, release year, and, the author's critique.

The 1985-1988 on the cover refers to console era--every game for each system is fully covered. Organized alphabetically by console brand, each chapter includes a description of the game system followed by write-ups for every original game released for that console. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

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The A-Z of Commodore 64 Games: Volume 1 The A-Z of Retro Gaming

AG Books - This book shows you just how diverse the library of titles is for the Commodore 64 computer and how it became one of the most popular computers of all time. The games range from the very earliest releases in the early 80s to the modern homebrew games of today. The a-z of commodore 64 games features reviews of three different games for each letter of the alphabet.

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A Hobbyist's Guide to THEC64 Mini

Acorn Books - You can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it.

What gave birth from tinkering with the hardware is the information from which you now can benefit. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware.

A Hobbyist's Guide to THEC64 Mini - . For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e. G. If you own a c64 and tinkered with it, you will definitely enjoy this book.

I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro games has answered my every question and covered every topic. As a result, a lot of official answers went into this book.

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Ultra Massive Video Game Console Guide Volume 1

- The ultra massive video game console guide volume 1 includes the following: - sega genesis - sega mega drive - sega genesis nomad - atari 2600 - nintendo entertainment system - vectrex - super nintendo - super famicom - neo-geo cd - playstation 2 - nintendo game boy - magnavox odyssey 2 - nintendo famicom - famicom disk system - famiclones - mattel intellivision - arcadia 2001 - neo-geo pocket color - texas instruments ti-99/4a - SEGA 32X - SEGA CDWritten and photographed by Mark Bussler, producer of Classic Game Room, the longest running Internet video game review show.

For atari 2600 you should always begin your library with Yars' Revenge, Berzerk, Super Breakout and Combat. Filmed in the studio and outside, Mark photographed videogame consoles in environments where we don't normally see them so that we may appreciate their styling and industrial design. Reviews, photographs, and collecting advice for more than 20 retro and modern game systems.

Ultra Massive Video Game Console Guide Volume 1 - Celebrate the art and character of video game console design with this ultra massive collection of reviews, photographs and recommended games for game consoles past and present. Mark suggests recommended games to collect for each game console that deliver the best bang for the buck. The ultimate collection of game systems in the universe! From Atari to Nintendo and PlayStation, it's here.

. Contained within these pages is a fun, stylish look at game systems that aren't normally covered like the Famicom Disk System, Magnavox Odyssey 2 and Neo-Geo CD.

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Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures

- This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, broken sword, corey cole creator of quest for glory, space quest, gabriel knight -legend spellcasting, focusing on promiminent publishers such as: -LucasArts Maniac Mansion, Leisure Suit Larry, including Al Lowe creator of Leisure Suit Larry, Simon the Sorcerer, Myst, Monkey Island, Eric the Unready, running from 1984 to roughly 2000, Sam & Max, The Longest Journey, Grim Fandango -Sierra On-Line King's Quest, Callahan's Crosstime Saloon-And several other popular and not-so-popular series and games Zork, The Last Express, and dozens of others -Also includes interviews with several adventure game developers, Bob Bates founder of Legend Entertainment and Josh Mandel writer and designer for Sierra.

A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games.

Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures - . In 1984, roberta williams of sierra On-Line designed King's Quest, the world's first graphic adventure.

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Game Engine Black Book: Wolfenstein 3D

Unknown - You will not find much prose in here the author’s English is broken anyway. Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game engine black book details techniques such as raycasting, VGA Mode-Y, deferred rendition, linear feedback shift register, compiled scalers, runtime generated code, fixed point arithmetic, pulse width modulation, self-modifying code, and many others tricks.

Open up to discover the architecture of the software which pioneered the First Person Shooter genre. How was wolfenstein 3d made and what were the secrets of its speed? how did id software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you.

Game Engine Black Book: Wolfenstein 3D - This is an engineering book.

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The A-Z of Atari 8-bit Games: Volume 3 The A-Z of Retro Gaming

AG Books - The a-z of atari 8-bit games: Volume 3 features reviews of three different games for each letter of the alphabet. This book shows you just how diverse the library of titles is for the Atari 8-bit computers and how it became one of the popular computers of all time. The games range from the very earliest releases in the late 70s to the modern homebrew games of today.

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Classic Home Video Games, 1989–1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games

McFarland - Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

. The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U. S. Released game for the neo geo, in 1989, sega Genesis and TurboGrafx-16, which, ushered in the 16-bit era of gaming. Video game entries include historical information, gameplay details, and, when appropriate, the author’s critique, comparisons to similar games.

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