The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn Electronics

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McGraw-Hill Education TAB #ad - The big book of makerspace projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. You will learn recyclables hacks, paper circuits, scribble machines, mazes, coding and programming, and projections• paper circuits, and pop-ups• dodgeball, smartphone tweaks, and percussion instruments• Sewed LED bracelets, much more!Discover how to create:• Brushbot warriors, art cuffs, and balloon hovercrafts• Smartphone illusions, origami, guitars, holograms, 3-D printing, e-textiles, and much, and other interesting Scratch games • Organs, greeting cards, musical instruments, and Arduino stuffie• Makey Makey and littleBits gadgets• Programs for plug-and-play and Bluetooth-enabled robots• 3D design and printing projects and enhancements .

Start-to-finish, and skill levels!this easy-to-follow guide features dozens of DIY, fun projects for makers of all types, ages, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination.

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Maker Lab: 28 Super Cool Projects: Build * Invent * Create * Discover

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DK Children #ad - Dk publishing Dorling Kindersley. Requiring only household materials, young makers can build an exploding volcano, make a lemon battery, race balloon rocket cars, construct a solar system, and more. Photographs and facts carefully detail the "why" and "how" of each experiment using real-world examples to provide context so kids can gain a deeper understanding of the scientific principles applied.

With a foreword by jack andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor and create winning projects for school projects, science fairs, and beyond. As seen on "the late late show with james corden"supporting stem education initiatives and the maker movement, the National Parenting Publication Award-winner Maker Lab includes 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun.

Maker Lab: 28 Super Cool Projects: Build * Invent * Create * Discover #ad - Each step-by-step activity is appropriate for kids ages 8–12, and ranked easy, or hard, medium, with an estimated time frame for completion.

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STEAM Kids: 50+ Science / Technology / Engineering / Art / Math Hands-On Projects for Kids

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CreateSpace Independent Publishing Platform #ad - A year's worth of captivating steam science, technology, most importantly – play like a kid! inside you'll find entertaining and educational projects like: - rainbow reactions - pvc pipe slingshot - grafitti art & so much more! Perfect for children ages 4-10, designers, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician – and, Engineering, award winning educators, and homeschooling experts, Art & Science - Color Changing Play Dough - Diaper Science - Circuit Bugs - Candy Mazes & Math activities that will wow the boredom right out of kids! Created by an MIT engineer, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times.

So gather up your curious kids and get your STEAM on! Dk publishing Dorling Kindersley. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.

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Worlds of Making: Best Practices for Establishing a Makerspace for Your School Corwin Connected Educators Series

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Corwin #ad - Makerspaces: your questions answered here! Get the nuts and bolts on imagining, creating, planning, and managing a cutting-edge Makerspace for your school community. Practical strategies and anecdotal examples help you: create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students! Dk publishing Dorling Kindersley.

Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget.

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Make: Paper Inventions: Machines that Move, Drawings that Light Up, and Wearables and Structures You Can Cut, Fold, and Roll

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Maker Media, Inc #ad - Paper is incredible stuff. And its invention changed the world forever. In this book, you'll learn to make: a light-up paper cat that shows how switches and sensors workAn action origami robot wormEdible rice paper perfect for secret messagesA space rover that moves thanks to paper machineryA paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselvesA geodesic dome big enough to crawl into--from newspaper! Dk publishing Dorling Kindersley.

It's easy to cut, but incredibly strong. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. It can stand as stiff as a board, pop up like a spring, or float like a leaf. O reilly. Perfect for kids, step-by-step instructions, and educators, supply lists, Paper Inventions is a project-based book with full color illustrations, parents, and templates that allow you to follow along with the book or devise something entirely new.

Make: Paper Inventions: Machines that Move, Drawings that Light Up, and Wearables and Structures You Can Cut, Fold, and Roll #ad - It's disposable, but can last for centuries.

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Makey Makey 21st Century Skills Innovation Library: Makers as Innovators

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Cherry Lake Publishing #ad - Makey makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

O reilly. Dk publishing Dorling Kindersley. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know.

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Invent To Learn: Making, Tinkering, and Engineering in the Classroom

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Constructing Modern Knowledge Press #ad - There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago. Used book in Good Condition. Engineering and industrial design are inseparable. The potential range, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, power, breadth, ingenuity and playfulness you will encounter in this book.

In this practical guide, sylvia martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports classroom making. Craftsmen deal in aesthetics, tradition and mathematical precision. Making for every classroom budget even if you don’t have access to expensive but increasingly affordable hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.

Invent To Learn: Making, Tinkering, and Engineering in the Classroom #ad - Dk publishing Dorling Kindersley. This book helps educators bring the exciting opportunities of the maker movement to every classroom. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The finest scientists are often accomplished musicians.

Amazing new tools, materials and skills turn us all into makers. Children are natural tinkerers Their seminal learning experiences come through direct experience with materials.

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An Invention Kit for Everyone - Makey Makey

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Joylabz MMCE #ad - Then, like bananas, instead of using the computer keyboard buttons to play the piano, you can hook the Makey Makey to something fun, and the bananas become your piano keys. O reilly. Hundreds more of examples can be found at MakeyMakey. Com dk publishing Dorling Kindersley. How? first, load up a computer program or any webpage.

. When you touch the banana, the computer just thinks a keyboard key is being pressed, so you can type a letter, take a picture, jump in a video game, or play some music. No software to install. Really it is for everyone. What materials work with makey makey? ketchup, your grandma, Pets, Plants, Aluminum, Anything that is Wet, Coins, Finger Paint, Pencil Graphite, Fruits, Silverware, Rain, and hundreds more.

An Invention Kit for Everyone - Makey Makey #ad - Let's say you load up a piano. How does it work? alligator Clip two objects to the Makey Makey. Connect the world around you to your computer! Setup takes just seconds. Just plug, clip, and play! No programing knowledge needed. 1000s of possibilities! Draw your own game controller! Dance like never before! Used book in Good Condition.

It's a simple invention Kit for Beginners or Experts doing art, engineering, and everything in between.

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Tinkering: Kids Learn by Making Stuff Make

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Maker Media, Inc #ad - Author curt gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. Works with Mac and Windows. Maker Media Inc. This book shows you how to make: a drum set from plastic bottles, sway, and shrink-wrapmagnetic toys that dance, tape, and amazeCatapults, ball launchers, and table-top basketballA battery-powered magic wand and a steadiness game don't touch the sides!Chemical reactions with household itemsModels of bones and tendons that work like real arms and anklesSpin art machine and a hovercraft from a paper plate!Lifelong learners hungry for their next genuine experience Dk publishing Dorling Kindersley.

From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Connect the world around you to your computer! Setup takes just seconds. Just plug, clip, and play! No programing knowledge needed.

Tinkering: Kids Learn by Making Stuff Make #ad - 1000s of possibilities! Draw your own game controller! Dance like never before! How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical.

Used book in Good Condition. Make: tinkering kids learn by making Stuff lets you discover how, why--and even what it is--to tinker and tinker well.

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Start Making!: A Guide to Engaging Young People in Maker Activities

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Maker Media, Inc #ad - With this guide, library, school, you will discover how to plan and coordinate Start Making! projects in your home, after-school club, community center, or makerspace. Works with Mac and Windows. Maker Media Inc. No software to install. These fun do-it-yourself and do-it-together projects teach fundamental STEAM concepts -- science, design, and math -- while introducing young people to the basics of circuitry, coding, crafting, technology, art, engineering, and construction.

Start making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. Connect the world around you to your computer! Setup takes just seconds. Just plug, clip, and play! No programing knowledge needed. 1000s of possibilities! Draw your own game controller! Dance like never before!

Turn everyday objects like bananas into touchpads! By offering your own start making! program, learn new skills, you can inspire young people in your community to develop creative ideas, and share their creations. The clubhouse network is a global network of community-based centers led by Boston's Museum of Science in collaboration with the MIT Media Lab.

Start Making!: A Guide to Engaging Young People in Maker Activities #ad - You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations. Each session includes a list of the supplies you'll need, curiosity, and prompts for stimulating discussion, step-by-step instructions for completing the projects, and confidence.

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The Art of Tinkering

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Weldon Owen #ad - Artists include: learn from greats like scott Weaver, Arthur Ganson, AnnMarie Thomas, Tim Hunkin, Moxie, Ranjit Bhatnajar and Jie Qi. O reilly. No software to install. Connect the world around you to your computer! Setup takes just seconds. Just plug, clip, and play! No programing knowledge needed. 1000s of possibilities! Draw your own game controller! Dance like never before!

Used book in Good Condition. This is not your Average Art Book. Brought to you by the exploratorium's tinkering studio, and build wondrous, The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, wild art that’s part science and part technology.

The Art of Tinkering #ad - Each artist featured in the art of tinkering goes through this process, and lovingly shares the backstory behind their own work so that readers can feel invited to join in on the whimsy. Turn everyday objects like bananas into touchpads! Whether it’s sharing their favorite tools who knew toenail clippers could be so handy? or offering a glimpse of their workspaces you’d be amazed how many electronics tools you can pack into one pantry!, lessons, the stories, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene.

Works with Mac and Windows. Maker Media Inc. Used book in Good Condition.

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