Video & Electronic Games

Super Mario: How Nintendo Conquered America

Portfolio #ad - Find out about: *mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. The unexpected approach that allowed nintendo to reinvent itself as the gaming system for the non-gamer, comeuppance, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, and redemption.

Lawsuits, hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. The story of nintendo's rise and the beloved icon who made it possible. The saga of mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game.

Super Mario: How Nintendo Conquered America #ad - Jeff ryan shares the story of how this quintessentially Japanese company found success in the American market. Minoru arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.

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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation

Dey Street Books #ad - His unconventional tactics, sweat and bold ideas of his renegade employees, combined with the blood, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, and highly profitable, relentless, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress.

But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. A best book of the year: npr, behind-the-scenes business thriller that chronicles how Sega, Publishers Weekly, Slate, GoodreadsFollowing the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry.

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation #ad - In 1990, nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. It’s the story of how a humble family man, inspired a team of underdogs to slay a giant and, as a result, with an extraordinary imagination and a gift for turning problems into competitive advantages, birth a $60 billion dollar industry.

It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, Sonic against Mario, kid against adult, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader.

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The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world: from Pong ... touched our li ves and changed the world

Three Rivers Press #ad - The ultimate history of video games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Inside, addictive, fall, and as mesmerizing as the games it chronicles, and rebirth of sega ·and much more! entertaining, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, this book is a must-have for anyone who's ever touched a joystick.

And author and gaming historian Steven L. Inside the games you grew up with but Never ForgotWith all the whiz, pop, bang, and shimmer of a glowing arcade. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon.

The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world: from Pong ... touched our li ves and changed the world #ad - Through meticulous research and personal interviews with hundreds of industry luminaries, and Pac-Man helped create an arcade culture that defined a generation, you'll read firsthand accounts of how yesterday's games like Space Invaders, and how today's empires like Sony, Nintendo, Centipede, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games.

From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years.

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Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda Influential Video Game Designers

Bloomsbury Academic #ad - Joining nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros. The legend of zelda, and donkey kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.

You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Combining critical essays with interviews, aesthetic preferences, and striking visuals, tracing out his design decisions, bibliographies, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, and the material conditions that shaped his work.

Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda Influential Video Game Designers #ad - Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. With this incredible and incredibly unknown figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

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Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More

Feiwel & Friends #ad - Find out about the fast and furious growth and evolution of video games including how they are quickly taking over the world! by looking at some of the most popular, the very first arcade game ever, and influential games ever, from Pong, innovative, to modern hits like Uncharted. Learn about the creators and inspiration mario was named after nintendo’s landlord after he barged into a staff meeting demanding rent, discover historical trivia and Easter eggs The developers of Halo 2 drank over 24, 000 gallons of soda while making the game, and explore the innovations that make each game special The ghosts in Pac-Man are the first example of AI in a video game.

Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you! .

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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Harper Paperbacks #ad - In blood, and pixels, sweat, jason schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. National bestsellerdeveloping video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss.

Exploring the artistic challenges, blood, marketplace demands, technical impossibilities, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, schreier immerses readers in the hellfire of the development process, whether it's rpg studio bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, bestselling recent games, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made #ad - . Documenting the round-the-clock crunches, sweat, buggy-eyed burnout, Blood, and last-minute saves, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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Replay: The History of Video Games

Yellow Ant #ad - A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. Along the way it takes in the spectacular rise and fall of Atari, the crazed cottage industry spawned by the computers of Sir Clive Sinclair, Japan's rapid ascent to the top of the gaming tree and the seismic impact of Doom.

Replay: the history of video games tells the sensational story of how the creative vision of game designers across the globe gave rise to one of the world's most popular and dynamic art forms. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.

Replay: The History of Video Games #ad - Replay also includes a foreword by richard garriott aka Lord British, a gameography covering more than 800 of the most notable games ever made and a 26-page guide to the consoles and computers of gaming's past and present. Based on extensive research and more than 140 interviews, replay includes insights from video game legends such as Atari founder Nolan Bushnell, Will Wright - the creator of The Sims, Doom designer John Romero and Hironobu Sakaguchi of Final Fantasy fame.

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Game Over: How Nintendo Conquered The World

Vintage #ad - Now sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics. The japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. More american children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse.

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Super Mario Encyclopedia: The Official Guide to the First 30 Years

Dark Horse Books #ad - Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. Power up!super mario encyclopedia is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. This tome also contains an interview with producer takashi tezuka, items, obstacles, sun, and mushroom--even explanations of glitches! With information on enemies, tips to help you find every coin, and worlds from over thirty years of Mario, star, Super Mario Encyclopedia is the definitive resource for everything Super Mario! .

To super mario 3D World.

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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution

Ten Speed Press #ad - Hennessey and mcgowan also analyze the evolution of gaming as an artform and its impact on society. Author jonathan hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go.

Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon. A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format.

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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Random House #ad - This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way. Mark leyner, author of I Smell Esther Williams. And they provoked a national controversy.

Dave kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

Together, they ruled big business. This is a story of friendship and betrayal, driven, commerce and artistry—a powerful and compassionate account of what it’s like to be young, and wildly creative. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace.

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture #ad - And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. Masters of doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. Americans spend more money on video games than on movie tickets.

Masters of doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero.

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