Video & Electronic Games

Faster Than Light: The Atari ST and the 16-Bit Revolution

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Steel Gear Press #ad - This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way. Power Without the Price. Every atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. And he doesn’t stop there: he then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today, but taking it to places its creators never could have imagined.

Faster Than Light: The Atari ST and the 16-Bit Revolution #ad - Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, Time Bandit, and Starglider, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light.

Author jamie lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the center of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming.

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Breakout: How Atari 8-Bit Computers Defined a Generation

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Ziff Davis #ad - He's also had articles published in Popular Science, Electronic Musician, Sound and Vision, and on CNET. Com, and ConsumerReports. Com. Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. Breakout: how atari 8-bit computers defined a generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community.

For those of us coming of "gaming age" in the 80s, Atari games were simply amazing—and you'll find out what made over 100 titles so much fun to play. The atari 400 and 800 signaled the start of a new era in computing. Previously, he managed the consumer electronics reviews team for PCMag. Com, and has written for the print and digital versions of PC Magazine for over 10 years.

Breakout: How Atari 8-Bit Computers Defined a Generation #ad - Breakout also explores the atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one working again. Jamie lendino is the Editor-in-Chief of ExtremeTech. Com.

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Adventure: The Atari 2600 at the Dawn of Console Gaming

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Ziff Davis #ad - You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge. This was the promise of the Atari 2600—and it was delivered in ways no one ever expected. But in 1977 that changed forever. But they brought the arcade home—and it hasn’t left since.

With adventure: the atari 2600 at the dawn of console gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today. Before your next trip to a magical universe with your Xbox One, or Nintendo Switch, PlayStation 4, see how the home gaming industry truly began.

Adventure: The Atari 2600 at the Dawn of Console Gaming #ad - No, the games it put on your tv weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade.

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Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room

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Press Start Press #ad - As companies like atari, and nintendo disrupted the status quo, Commodore, publishers charged their developers with an impossible task: Cram the world’s most successful coin-op games into microchips with a fraction of the computing power of arcade hardware. From the first pong machine through the dystopian raceways of san francisco rush 2049, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room takes readers on an unprecedented behind-the-scenes tour of the decline of arcades and the rise of the multibillion-dollar home games industry.

Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room #ad - Discover how more than 15 coin-op classics made the jump from cabinet to cartridge including Ms. Pac-man, terminator 2, street Fighter II, NBA Jam, and more. Based on research and interviews with dozens of programmers, artists, and designers. Before personal computers and game consoles, video arcades hosted cutting-edge software consumers couldn’t play anywhere else.

Delve into the guts of the atari 2600, sega genesis, Super NES, ZX Spectrum, and other platforms to find out how they stacked up against arcade hardware. Read bonus interviews with john tobias mortal Kombat, Asteroids, ex-GamePro editor Dan “Elektro” Amrich, Ed Logg Gauntlet, and more.

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The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

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Ilex Press #ad - The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games #ad - Remember what a wild frontier the early days of home gaming were? manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.

This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

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Making Games for the NES

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Puzzling Plans LLC #ad - We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Learn how to program games for the nes! you'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more.

. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. Most of the examples use the CC65 C compiler using the NESLib library. Create your own graphics and sound, and share your games with friends!Note: This book is a Print Replica and works on Kindle Fire and Kindle mobile/tablet/desktop apps, but is not compatible with Kindle e-readers.

Making Games for the NES #ad - We'll also talk about different "mappers" which add extra ROM and additional features to cartridges.

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Designing Video Game Hardware in Verilog

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#ad - You'll use the 8bitworkshop. Com ide to write verilog programs that represent digital circuits, and see your code run instantly in the browser. List of chapters:boolean logicdiscrete hardwareclocks and flip-flopshdl hardware description languageintro to verilogthe 8bitworkshop idea simple clock dividera binary countervideo signal generatorA Test PatternDigitsScoreboardA Moving BallSlipping CounterRAMTile GraphicsSwitches and PaddlesSpritesBetter SpritesRacing GameSprite RotationMotion VectorsTank GameShift RegistersSound EffectsTilemap RenderingScanline Sprite RenderingThe ALU: Arithmetic Logic UnitA Simple CPUA Configurable AssemblerRacing Game With CPUA 16-bit CPUFramebuffer GraphicsA Programmable Game SystemA Demo ProgramPractical Considerations for Real HardwareFPGA ExamplesAppendix A: Verilog ReferenceAppendix B: Troubleshooting.

This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles.

Designing Video Game Hardware in Verilog #ad - Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards.

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UNIX: A History and a Memoir

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#ad - The fascinating story of how Unix began and how it took over the world. Brian kernighan was a member of the original group of Unix developers, the creator of several fundamental Unix programs, and the co-author of classic books like "The C Programming Language" and "The Unix Programming Environment. ".

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Commodore: The Final Years

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Variant Press #ad - Get to know the people behind commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Concluding the commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise.

Commodore: The Final Years #ad - This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

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Vintage Commodore 128 Personal Computer Handbook: 2019 Survival Edition

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#ad - Aimed specifically at present day users, this book will teach you how to use and equip your vintage C-128, even if you don't have the original peripherals and software disks. Practical hands-on information is included, how to access and use the three operating systems, how to set up and use certain modern peripherals such as SD card readers, such as how to set up the computer, how to go online through Ethernet or by wireless or with a traditional modem.

Also included are technical specifications, an introduction to BASIC 7. 0, repair services, troubleshooting, where to look for sources of information on hardware, where to get modern day peripherals, support, and communication with other Commodore computer users, software, maintenance, how to use CP/M, among other topics of interest and need.

Vintage Commodore 128 Personal Computer Handbook: 2019 Survival Edition #ad - The vintage commodore 128 personal computer Handbook is written in easy to understand, non-technical language, to help answer your questions about the C-128. This will be one of your main C-128 reference books, one that you will come back to again and again. The ebook version comes free with purchase of paperback!

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Commodore: The Amiga Years

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Variant Press #ad - Continuing the story of commodore where the previous book, Commodore: A Company on the Edge left off, this book takes a look at Commodore's most tumultuous years. How did the amiga, a computer now widely regarded as having been five years ahead of its competition, fail to win in the marketplace? The author takes an in-depth look at the people behind Commodore's plunge into irrelevance and bankruptcy.

Commodore: The Amiga Years #ad - . Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore. The often unflattering picture that emerges is one of executives who had little understanding of how to market their product to the public and a company struggling to remain relevant.

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