Video & Electronic Games

8-Bit Apocalypse: The Untold Story of Atari’s Missile Command

Abrams Press - Its groundbreaking implications inspired a fanatical culture that persists to this day. As fascinating as the cultural reaction to Missile Command were the programmers behind it. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline.

Leading the charge was Atari Inc. The creator of, among others, the iconic game Missile Command. Before call of duty, before World of Warcraft, before even Super Mario Bros. The video game industry exploded in the late 1970s with the advent of the video arcade. To truly tell the story from the inside, tech insider and writer alex rubens has interviewed numerous major figures from this time: Nolan Bushnell, writer for the NBC series Chuck, the creator of Missile Command; and Phil Klemmer, founder of Atari; David Theurer, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.

Taking readers back to the days of tab cola, and digging through the couch for just one more quarter, dot matrix printers, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. Missile command creator david theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation.

8-Bit Apocalypse: The Untold Story of Atari's Missile Command - Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers.8-bit apocalypse: the untold story of atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

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The Game Console: A Photographic History from Atari to Xbox

No Starch Press - The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U. Throughout the book, you’ll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history’s most iconic video game systems.

The game console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. You’ll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64.

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Adventure: The Atari 2600 at the Dawn of Console Gaming

Ziff Davis - No, the games it put on your tv weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. The addictiveness of Breakout. The sprawl of Adventure. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade.

. But in 1977 that changed forever. But they brought the arcade home—and it hasn’t left since. With adventure: the atari 2600 at the dawn of console gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today.

Adventure: The Atari 2600 at the Dawn of Console Gaming - Before your next trip to a magical universe with your Xbox One, PlayStation 4, or Nintendo Switch, see how the home gaming industry truly began. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge.

This was the promise of the Atari 2600—and it was delivered in ways no one ever expected.

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Resist: Tales from a Future Worth Fighting Against

Broad Reach Publishing - The arc of history is unpredictable, and no one knows where it's headed. At least 50% of each sale of this anthology will go to the ACLU. But that's never stopped speculative fiction writers from shouting out a warning. Join twenty-seven of today's top science fiction authors as they write about possible tomorrows we hope to avoid, drawing on challenges taken from today's headlines.

WilsonCharles Yu. Wigginsfran WildeChet WilliamsonDaniel H. Hugo and nebula award winners, new york Times best sellers, and some of the hottest names in Hollywood all come together to share tales from a future worth fighting against. This is a project of passion for all involved. Dawsonkieron gillenkevin hearnehugh howeylaura HudsonJake KerrSarah KuhnKhaalidah Muhammad-AliAn OwomoyelaSamuel PeraltaBeth RevisMadeleine RouxJohn ScalziDavid WellingtonTroy L.

Resist: Tales from a Future Worth Fighting Against - We hope that passion is evident and contagious. Robert CargillDelilah S. To learn more about their mission, go to www. Aclu. Org. Welcome to the Resistance. With stories by:saladin ahmedLeigh AlexanderViolet AllenCharlie Jane AndersJason ArnoppElizabeth BearDesirina BoskovichC.

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The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

Ilex Press - Remember what a wild frontier the early days of home gaming were? manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.

This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Harper Paperbacks - Documenting the round-the-clock crunches, and last-minute saves, Sweat, buggy-eyed burnout, Blood, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, whether it's rpg studio bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, Schreier immerses readers in the hellfire of the development process, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made - In blood, and pixels, jason schreier takes readers on a fascinating odyssey behind the scenes of video game development, Sweat, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. National bestsellerdeveloping video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss.

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The Electric State

Skybound Books - Npr best books of 2018 a teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Ready Player One and Black Mirror. As they approach the edge of the continent, as if somewhere beyond the horizon, the world outside the car window seems to unravel at an ever faster pace, the hollow core of civilization has finally caved in.

In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system.

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The Unauthorized Atari 2600 Throw Back Zine #6: Warlords, Activision Decathlon, Masters of the Universe and more!

- We get serious with activision Decathlon and take a look at the Numskull Console and Joystick keychains. Issue #6 of the unauthorized atari 2600 throw back zine is packed! We cover Warlords - the original Game of Thrones! We preview the design of the Series 2 of the trading card series. We've included masters of the Universe, a review of the Service Video Game Cartridge Cabinet, plus so much more!

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Hardcore Gaming 101 Presents: NES Cult Classics

- Whenever anyone thinks of the best developers on the Nintendo Entertainment System, of course, Capcom, and, the most popular are typically Konami, Nintendo themselves. Also included are reviews of several notable japan-only famicom games, and several others, cocoron, and lesser discussed titles of the system, Cosmic Epsilon, including Layla, offbeat, Moon Crystal, as well as the infamous unreleased title Bio Force Ape! While these all may not be the A-listers of the NES library, Otocky, this book represents some of the more interesting, and is essential for anyone looking to expand their knowledge of the platform! .

But what of the numerous other developers, from developers like sunsoft blaster master, atlus rockin’ kats, natsume Shadow of the Ninja, Xexyz, Journey to Silius, KickMaster, Irem Holy Diver, Shatterhand, Metal Storm, KID Low-G-Man, the ones that put out games you may have read about in Nintendo Power or have vague recollections of renting on some Saturday afternoon? This book covers many of those titles, and many others.

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Super Mario Encyclopedia: The Official Guide to the First 30 Years

Dark Horse Books - To super mario 3D World. This tome also contains an interview with producer takashi tezuka, star, items, tips to help you find every coin, and worlds from over thirty years of Mario, and mushroom--even explanations of glitches! With information on enemies, obstacles, sun, Super Mario Encyclopedia is the definitive resource for everything Super Mario! .

Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. Power up!super mario encyclopedia is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros.

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Dungeons and Dragons Art and Arcana: A Visual History

Ten Speed Press - An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, and visual ephemera behind its creation, growth, illustrations, sketches, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy.

Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, rare photographs, large-format canvases, supplements, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS.

Dungeons and Dragons Art and Arcana: A Visual History - The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations.

This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

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